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Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! Change). Look, theres atonof content to cover here and weve barely scratched the surface. All of them can outflank, too even better. On top of that, the -1 to hit these is now just always on, rather than only when they advance. On the plus side, almost all of them saw points drops, except the Castigator. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! Only once all shields are down can you start pumping damage into the Titan itself. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. 800 pts, but what do you get for that? Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. Chaos codex trove The Air, Water, and Fire element types can carry the following effects. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). With a big laser: cooler. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. Depending on how the meta moves, this could help or hinder the Ares. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! They killed my DKOK, thanks a lot after buying a Gorgon. Lets look at how things shake out. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. Goonhammer and Stat Check are Teaming Up! The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. A vindicator: cool. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. Notice it also isnt CORE, so maybe no rerolls for you in the future. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Credit: That Gobbo. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Imperial Armour Compendium Review. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. People! How many primaris can it transport? Losing the grav rule hurts, especially against potential reserve charges. Announcing The Goonhammer 2023 Global 40k Campaign. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! Lets start with my beautiful special explodey boy, the Kytan Ravager. Credit: Jack Hunter. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Definitely usable. It had a good run. Imperial Fists Astraeus Super-heavy Tank. Im here to talk about CHAOS! Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. Change), You are commenting using your Facebook account. Now it only ignores modifiers for Combat Attrition meaning it is still possible to force you off an objective from shooting. But usable. 44.3M . In an edition that prioritizes having bodies to take objectives and keep your opponent off theirs, spending several hundred points on a single tank thats going to have trouble moving around is already a tough sell, and adding a big additional CP cost is a tough pill to swallow. Much the same as their imperial counterparts! In the meantime, head over to the Forge World website and pick up some . First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. Both options are now a pretty substantial firepower boost. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Credit: Jack Hunter. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. Astraeus! Astral Claws Ultramarines with Rapid Assault and Hungry for Battle. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Credit: Jack Hunter. Of the various suits, the Rvarna feels like the big winner. Regiments of Renown The Goonhammer Hot Take, How to Paint Everything: Weathered Copper/Bronze and Patina, Competitive Innovations in 9th: Peak Warhammer pt.2, Interviewing the Top 3 Kill Team Players from the Kill Team Open, Goonhammer Historicals: Mugginns Road to AdeptiCon 2023, Kings of War: Day 2 at Clash of Kings Australia 2023, Infinity Tournament Report: St Albans Smackdown Satellite, Feb 23, Tale of Two Noirs: Hard City and Crescendo of Violence RPG Reviews, Hammer of Math: Brutalis Dreadnought and Desolation Squads, That 6+++ Show | Episode 27: International Team Tournament (ITT) Review and Recall, Competitive Innovations in 9th: Peak Warhammer pt.1, Arks of Omen Faction Focus: Genestealer Cults, The End and the Death, Part One: Goonhammer Review. Credit: Jack Hunter. Ultimately, its a stronger unit, but its still a Lord of War. Cool, but nothing particularly good. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. What about the new thunderhawk rules? which get a few tweaks but dont change massively. will find the Warhammer 40,000 datasheets for the entire range. It lost the ability to shoot twice. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! This tradeoff is whatever right now; nothing you really want to take has Smokescreen. If youre going Krieg, its because you love the models or want to declare cavalry charges! We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! The Imperial Armour Compendium is available to pre-order from Friday. Legio Xestobiax Reaver Titan. The Kharybdis Assault Clawmight be for you. [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. Also RIP Samus, who has been consigned to the Legendary dustbin of history. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. imperial armour compendium 9th edition pdf trove. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. 47.8M . This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! 2+ save Venatari, wtfffffffffff. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. First up is the Martial Legacy special rule. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Yep! The Firepike is now 15 range, so a 3 boost which is neat. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. The Thousand Sons appear to get nothing, which sucks. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). Credit: Jack Hunter. At a high level, you generally see: With that out the way, on to the factions. Acastus Knights! Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Its great to see all these characters represented still, as a lot are from very old IA books. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] We are using cookies to give you the best experience on our website. Adrasite Spears remain unchanged (and mostly garbage anyway). Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. Why are there no pictures of the vehicles. Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. How many wounds? Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. What stats do the turbolaser have? The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. It does still have an incredibly silly amount of firepower, some guns even getting better than before, but it also drops to BS3+, and I think honestly the dream is probably dead. The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. It doesnt cost half as many points its dropped from 235 points down to 170. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. To start with, its bumped up to 30 wounds. itll rarely be worth it to spend 3 CP to take one. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! Someone out there was listening, because this was always the fix it needed. Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. None of them.and all of them. Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. RIP. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. Boo. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. Not a huge change, but really impactful vs some targets. Both Acastus variants saw a massive 100 points drop. Such an awesome model and can't wait to paint more! [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. Unfortunately for Tau players, the Yvahra finally gets knifed in the back, fulfilling a long-held vendetta festering in the hearts of many players who ran up against them in early 8th when they were actually good. Sicaran Omega. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. These certainly exist, and you can use them. Autore dell'articolo: Articolo pubblicato: 16/06/2022 Categoria dell'articolo: man killed in vegas Commenti dell'articolo: lyndon johnson 3 most important foreign policy decisions lyndon johnson 3 most important foreign policy decisions The Dreadspear melee attack is now 3+D3 damage, vs D6 minimum 3, which is a nice boost, but it does lose Impaling Lunge so no more chance at mortals on the charge.