I'd guess your friend is probably a bit too focused on one aspect of the class that's not at its best in 2p. Gloomhaven sees your group playing through numerous deadly scenarios where your choices and decisions alter the story and its conclusion. Of absolutely any starting combo, I would avoid this one the most. Last week I presented Inox Drifter, Quatryl Blink Blade and Harrower Geminate. Because of its poor scalability, we have placed it in the category. The Brute could be put in the B tier, depending on the scenario. Hatchet is in the B tier for a few reasons. Damage caused by a Tinkerer is only average. The combination feels a bit heal-heavy and struggled a bit with generating enough damage. Only 6 classes are available initially, and players are restricted to choosing from these only. You can heal yourself or others. Enjoy that combo! In addition, Inferno at level nine is one of the best cards in the game, and even at mid-levels, it has got some really good stuff. Gloomhaven is a cooperative party dungeon-crawler for one to six players, mixing tactical skirmishing with RPG combat in a single, massive box. Press question mark to learn the rest of the keyboard shortcuts. I can definitely recommend any of the Gripeaway guides on reddit (available through here https://www.reddit.com/r/Gloomhaven/wiki/class_resources/) or any of the guides from Neural Net Games on YouTube (https://www.youtube.com/@neuralnetgames6540/). Tinkerer: 1 - this class is pretty awful at 2p. Your life will feel much easier). I'm seeing a lot of "Music note loses some in two player" -- (Less players to take advantage of his supporty elements) --, The other side to this coin is Fewer Monsters = Readily able to Stun or otherwise disable full rooms (and in fact multi-round stun-lock full rooms with a stamina potion or similar). (I was thinking of going Brute to make it easier for her but I've always thought Barb/Fighter/Warrior archetypes are a bit dull). Making looting a priority early on is the biggest gap you can put between you and the enemy, elevating your combat ability from level one. Now that you have the basic insights from this Gloomhaven guide, gather your friends and get started! But to play a Spellweaver, you have to know the elements and how to make them work in your favor. I'll be interested to watch this thread. Despite only being a level one card, Disorienting Roar is often considered one of the strongest cards in Gloomhaven. With such a good class, you can deal consistent attacks on your enemies, giving you an edge over them. The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. As a support and healing class, the Tinkerer is one of the most interesting classes in Gloomhaven. gets exhausted easily. It does not scale well, and its cards are just middle of the road, and you can get into some shenanigans with Chimeric Formula. Ive considered doing more than the starters for some of my favourite locked classes but I dont think that will be anytime soon simply due to the time they take. BEST STARTING CLASS For New Players in Gloomhaven - YouTube 0:00 / 16:12 Intro BEST STARTING CLASS For New Players in Gloomhaven Crimson Blades 440 subscribers Subscribe 13K views 2 years. The other combinations which arent mentioned here fall somewhere in the middle of the spectrum. I just started a two-player campaign with my doesn't-game-too-much wife with me as the Mindthief and her as the Spellweaver. So before that, you will have to be careful about how you move and that you dont fall behind in that sort of stuff. If I played a duo campaign with someone who'd bother learning the monster AI rules really well I'd give that a spin. casting spells using the elements. Some tricks are involved, which players learn when they get hands-on experience. Hence you can get exhausted if you are not careful with the cards. Having a Plagueherald in your team will improve everybody, which is why it is a solid A-tier character. Sometimes when the scope presents itself, it Gloomhaven is one of Sams favourite board games and he finds himself regularly playing the convenient digital version alone and with friends. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. It is the category where you find the worst-performing characters or classes. and fun imo. Each class in the game has been designed with great depth to it. Honestly, playing this combo feels a bit like cheating. We would appreciate it if you want to give us feedback or suggestions. No melee ally to approach enemies to help the Scoundrel and two very squishy people leads to a bad time. As we look forward, we're curious what people think are the most fun 2-Player class pairings. The movement cards for a Spellweaver basically support her to keep up with the gang and not fall too behind. Tinkerer deserves to rank 1 among the 6 Gloomhaven starting items because its a character that supports and heals and the characterizations can be done so intricately. When starting any game of Gloomhaven, one of the most exciting and often attractive classes for players is the Brute. He specializes in healing and there's no way around the fact that healing just isn't that great as two. These classes are neither good nor bad. is good at looting. Sun + Saw would make one hell of a tanky group. as a Tinkerer. It is obvious she is low on stamina and I also recommend you refer to this expansive thread on BoardGameGeek that includes a community poll with over 600 votes for the community view on how powerful each Gloomhaven class is. Our user driven voting system and vast database of games enable you to find new and unique alternatives to your favourite titles. You and your adventuring party take the role of ambitious mercenaries, embarking on quests to earn cash rewards and bolster your reputation. Heres an introduction to Gloomhaven starting classes if you are getting started with this legendary role-playing game. It is an awesome attacking class. Mindthief: Very similar combination to Brute + Scoundrel, the Mindthief is another fast single-target melee damage-dealer. Damn, got excited to see this from you then saw your disclaimer about the Mindthief, lol. Players should also be aware that the best starting class or starting party in Gloomhaven has different dynamics to consider than a party that has unlocked all mercenaries and items. As the name explains, the Scoundrel is great at looting and can get to it before anyone else does. When playing Gloomhaven, you get your pick of fourteen starting items you can buy from the merchant at the beginning. Now I really want to play Spellweaver + Scoundrel. The Tinkerer is low on health with only 8 health points and a weak shield. It is one of the games versatile classes that is almost invulnerable. If you play this combo, one of these two classes will be playing at a significant handicap. Just guessing a 3 here. I just got my game and since my 4 player group doesnt want to start until we finish the last 3 months of pandemic legacy season 1. Having seen their synergy in play at 4p, I can say I was very impressed by how they mesh together and how much damage they can put out. Cragheart: One of the two best starting two-character combos (alongside Spellweaver + Brute) and it may actually be the best. In the early game, it is an awesome class; late game, it is terrible. However, they dont give you the ability to be super quick. Thank you for noticing that! My wife and I have been playing Scoundrel and Spellweaver and felt like we were hammering our heads against a brick wall with how difficult the game is. Heh yeah, I would suspect your suspicions of your Three Spears player are pretty accurate. Best Starting Brute Cards In Gloomhaven As one of Gloomhaven's 6 starting classes, the Brute is fairly easy to play compared to the 11 unlockable classes. The Scoundrel wants a melee ally because of her "flanking" cards and the Cragheart is not that. Gloomhaven unlockble class symbol icons. It's got a fantastic variety of attacks, support, and healing. The two mini class is a ranged class who can summon and command a bear and other creatures. It is not a super fun class, and it takes a good amount of time to master the Summoner. It is truly versatile and can adapt to situations. No problem, glad it helped! enemies Some of Mindthief cards even give you bonuses for damage on enemies His obstacle manipulation also perfectly compliments a combo of aoe-based ranged characters as he can easily set up death zones, or can be used to slow down enemies as you kill them one by one. They will make every scenario easy by doing just a couple of things. Your email address will not be published. One line overviews of the Gloomhaven locked classes and symbol icons. We need to get better at kiting. At lower levels, the healing from Sun combined with Lightning Bolts loss ability to increase their Max HP up to 26 allows massive hits with Glass Hammer even at lower levels. I'm a devoted videogame fan who became a journalist at TopTierList to express my passion for vast fictional worlds in words. This makes it difficult to get close and personal with enemies. It also has a card like Defensive Stance, where you will always shield one. However, other classes in the game outperform the Brute in terms of damage dealing and absorption. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. One weakens them with AOE and the other finishes them off. This feels like a weak stamina for the character. Gloomhaven Brute Cards Now that we are clear with the perks we can head towards discussing the Gloomhaven Brute cards. They have so much to concentrate on and so many options that you'll never get bored during combat. But, guess what? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Sportsmannote.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. They are two of the stronger classes individually and they aren't too bad of a combo. Also, by having two naturally tanky characters, movement is very flexible. And when both characters are invisible, the enemy can't act at all. Cthulhu: 3 - have never played the second edition version of this class so it's hard for me to give a real rating, first edition would be a 5 because the class was broken. She's been a student all her life as well as an obsessed gamer. He can deal damage, but worse than any other starting character, and damage is what you'll want most of the time when you're just two characters. The Gloomhaven Brute strategy for getting the perks: Ignore negative item effects and add one +1 card. The first one is a psychic projection which is not a very good card. Playing as a Mindthief allows you Before we proceed, please keep in mind that the ranking of classes in the discussion below has been done after thorough research. This is because you have to consistently work around others and think about whether you want to summon decoys, heal people, hit an enemy with a flame, or hurl a net at an oncoming monster! Scoundrel: A classic Brute combination (although more to the benefit of the Scoundrel than Brute). Jessica Filby is a filmmaker, writer, and gamer based in Cumbria, Uk. But, the problem here is that enemies are going to scale with your party level, putting you on an even playing field. Lets get into the details of it. These two classes perfectly compliment each other with aoe, single-target, ranged, melee, anti-Shield, healing, tankiness, etc. Sun & Lightning Bolt: The Health-related shenanigans that happen are amazing. As far as hitting targets is concerned, it has great single-target damage, and you can do some crazy combos and get upwards into the 40/50 damage range. Besides, its attacks are also quite weak, making it a less than optimal class. The Brute shields and reduces the damage taken makes it an important character to have in order to protect the gang. attacks. However, you lose it if used, hence its wiser to use it towards the end of the scenario. You are really quick and probably the first to reach a loot. terms of causing damage. If you keep using your melee attacks often, chances are youll end up being the one who needs support later. Doomstalker is another A-tier character in the game. In the S Tier, you could find classes that are the best and have no cons at all. The Red Guard is a pretty good class and is a solid B-tier. movement abilities in conjunction with abilities like stunning or healing. And so its more a class for the theory crafter. As a support and healing class, the Tinkerer is one of the most interesting classes in Gloomhaven. Cthulhu: 3 - have never played the second edition version of this class so it's hard for me to give a real rating, first edition would be a 5 because the class was broken. We've played 2 more side scenarios since then and the SpellWeaver has gained 30 and 36 xp, respectively, for a total of 104xp and lvl 3 after 4 scenarios. If you like ninjas, you will love this character. The Berserker does huge damage, and with a couple of items, you can turn in multi-target damage and easily swing for upwards of 100 damage. It has a good mix of high and low initiative, and we love it because it makes your decision simpler without perfect information. A big advantage of GH vs D&D is that you can . Still, as you go through the levels, the scaling of The Favorite isnt that great. The next category after the S tier is the A tier. It's a powerful class if played tactically. Single targets will not be a problem around when you have a scoundrel. Lets find out which characters we find in the A tier. However, a Spellweaver takes zero damage even after two To sum it all up, the different starting classes have their own charms. We are back once again with a Gloomhaven Tier List, which is a fantastic video game inspired by the famous board game of the same name. And people dont announce their moves out loud. could be called neutral with 6 points for health. However, This helps you to dash away from sticky situations. I played the Triforce for a while. Scoundrel: Below average, I wouldn't suggest it, but I suppose it can work if you're really committed to playing these two characters. He enjoys the tactical turn based combat and unique characters that Gloomhaven offers with his favourite being the Spellweaver. Dreamcrawler When you are roleplaying the Scoundrel you begin to feel like an actual assassin. Part of that success can be ascribed to each class's breadth and depth. The article will help clear out all the confusion as we will discuss in detail which class is good and which is not, considering each classs flexibility and effectiveness during battles. Remove two of the -1 cards Replace a -1 card with a +1 card Add two +1 cards and then one +3 card. If the Hatchet werent so heavily reliant on The Favorite, it would be a better class. To increase its efficiency in battles, it uses different elements which add to its powers. Still, the Tinkerer can support the Spellweaver with some aoe of his own and a bit of cc, so it's possible to make it work, just far from ideal. If it's a class we haven't unlocked, I won't uncover spoiler information. This comes from the Tinkerers abilities of recovery and healing combined with its powerful traps and buffs. :O. Yeah, my fiancee and I have both played the Tinkerer in a party of 2 and 3. It cannot hit many targets, which adds to its weakness. It has a ton of utility, good hand size, and can do good tanking. The versatility alone makes this class one of the best in the game, at least to start off with. As a Scoundrel, movement is key. That being said, lets begin with our ranking. You wont get exhausted quickly if you are careful with the ability cards. The Cragheart makes a great character to play, it has a card hand of 11 and can calm a collateral damage scenario. Pair that with a little armour and some defensive stuff, and you will be good to go. So if this is your first go at it, you can take it, and Mindthief will do well. In this episode we review the six starting classes for Gloomhaven, the number 1 board game on boardgamegeek.com. Each party size (2, 3 and 4) is individually rated as this can have a dramatic impact on character effectiveness and allows you to build the best 4 player party, best 3 player party and best 2 player party. Gloomhaven has been a smash phenomenon since its release in 2017 when it swept the roleplaying genre. Other good combos: Spellweaver + Brute, Scoundrel + Brute, Cragheart + Brute All tinkerer combos are a bit weaker because tinkerers healing abilities are not that important in a 2-player game. Also, hes pretty limited when it comes to movement. In exchange for being the best starting class at healing, the Tinkerer is the worst starting class at damage-dealing, which means he really wants an ally who does a lot of damage to make up for his lack and he doesn't really need the Brute's tankiness since he can heal and is quite tanky (12 cards) anyway. All the latest gaming news, game reviews and trailers. He is tanky, so he can theoretically move into melee without getting overly punished, but he personally has no reason to want to most of the time as he's mostly a ranged damage-dealer. A Brute is made for dealing out These are two of the most powerful cards. It's not particularly beginner-friendly and isn't the most interesting class in the world. She is like a glass cannon with low health and can easily be exhausted. Tinkerer: The only Brute combination I would not recommend. It is, without a doubt, one of the finest RPG board games ever created. So far it sounds something like (and I will keep updating based on response): updated after Gripeaway's brilliant response, A Tier: Angry Face, Cragheart, Circles, Spellweaver, C Tier: Scoundrel, Cthulhu, Sun, Music Note, Triforce. Limited aoe leads to you wanting to isolate and pick-off enemies rather than simply charge directly into the fray. Last updated on November 29, 2021. Oooo well we've played at least 100 scenarios at 2p now, so this is right up my alley. Who knows how much money she could have saved had she not been introduced to the wonderful realms of Minecraft at the age of 6. December 23, 2022, 6:10 pm. The Quartermaster is another S-tier character. For tanks, you want to look at a shield or armor to help you take as much damage away from your team. Eclipse: 5 - this class is one of the two best in the game and is completely self-sufficient so cares not whether it's 2p or 4p. Sunkeepers movement is its only drawback. It doesn't really help much with 2 player teams though. It is quite tanky and better than the Brute at tanking. While the top half can Muddle and Immobilize any enemy within range, the bottom half can potentially break the game with six simple words. rate. She has the lowest hit points moment. - Advertisement - - Advertisement - General Starting Class Information We can say it is a good tank, but it has a drawback: it cannot do enough damage and doesnt hit enough targets. Please keep reading to know more about them. With that in mind, I thought it would be interesting to see how experienced players would rank the classes they have used in a 2 player environment. However, at level 1 a Tinkerer has 3 areas of effect ability that helps to boost your damage. I would say, for groups with 4 players, tanking abilities arent really worthwhile. It means that you are going to throw 10 curses into their deck, which means a third of the enemys modifier deck is going to be cursed, and then they will have a disadvantage as they will have to pull two cards every time. 1 - Bad (You will struggle significantly playing with this class in 2p at higher difficulties). That is the easiest way to level up. This melee attacker has low health points makes the game challenging. December 23, 2022, 8:57 pm. That being said, I can say pretty confidently that it works well with the Scoundrel and Brute. Berserker and Quartermaster are among the top-performing classes. And most of the Mindthiefs cards (7 of 13) include But he can output much damage, so we have placed him in the A tier. This combo seems very strong. We hope you enjoyed reading the article. However, it does have a few problems with scalability at really high levels, but early on, it is an absolute beast. Also, by having two naturally tanky characters, movement is very flexible. Tinkerer: Not nearly as bad as the Scoundrel, but still not very good. The Music Note is the most game-breaking class. I got a bit tired of the Tinkerer, thought that I'd save her for 3 or 4 player games and started a Brute. Although Tinkerer is quite versatile, it has some problems. That being said, I have no experience with it so I can't say anything with certainty, still I'm sure you have better options. Scoundrel is a rogue character best suited for single target attacks. with active negative conditions. However, all 6 cards do not offer a fast pace. This class has one drawback: we have placed him in the A tier instead of the A tier. We're trying to pace our quests so that we retire at the same time and can start Sun + Circles together.). Beast Tyrant - Beast / Bear face / Angry cow. you have to be careful while playing or you could risk falling behind your Talking about experience points, Condition immunity and constant 3 shield (or more) on the Sun mean she will be pretty much unkillable. It is a pain playing with the Scoundrel, even though they are really good. For some players, it may not be the most exciting time. These two classes perfectly compliment each other with aoe, single-target, ranged, melee, anti-Shield, healing, tankiness, etc. Two melee single-target damage dealers, the combination involves the Brute walking in to set them up and the Scoundrel following to finish them off. a booster for the Spellweavers performance every turn. I'll make this section a lot shorter by not going through all the characters that can pair with the Tinkerer. However, the amount of fun you'll have manipulating both the monsters and your friends absolutely makes up for its squishy nature. Everything the Brute is not, the Spellweaver is, and vice-versa. impact. The third category on our list is the B tier. I will do this on a class-by-class basis so that someone who, for example, wants to play a Scoundrel can easily look and see which combinations work well and which don't. Two-Mini: 5 - this is one of the three or four best classes in the game and is at its best in 2p. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. RELATED: TheGamer Staff's Most Anticipated RPGs Coming In 2022. Our Craggy retired into a Triforce. quickly when needed. It can be called a jack of all trades but excels at nothing specifically. A brute lacks this. In detail, keep reading the article to the end to know your favourite classes in Gloomhaven, one of the best games out there. Not a great combo but not a bad one either. Your email address will not be published. You will be experimenting with the various contraptions like you can summon decoys, or throw smoke bombs. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Thanks Dreamcrawler, glad you are enjoying the guides! This guide is obviously primarily intended to help new players who will be playing in a party of only two characters decide on a party setup that will work for them. 6 cards of these 11 offer you movement abilities. More healing isn't super important at two characters and you don't really need another tanky character but it still works. Beast Tyrant is the next character on the B tier. The cards encourage this and will emphasize dodging and speed among other things. wise that you trade this card for something more useful. In short, it is not a game-breaking class, but it is powerful. With the Cragheart you have another ranged aoe class like the Spellweaver only less damage and more healing, which doesn't work with the Tinkerer who is already heavily into healing. able to recover cards is a valid option. The next character on our list is Plagueherald. It is a solid B-tier class. Copyright 2023, Gloomhaven Starting Classes Symbols and Overviews. The Cragheart has a lot of aoe which can also affect allies meaning he typically works better with ranged allies than melee ones who complicate his targeting. I'll be starting Gloomhaven in a few weeks (as soon as I wrap up the D&D game I've been running for 4 years), and am starting to . Subscribe! However, since you'll probably be playing this game as this character for a long time, it's extremely important you choose a character that you'll enjoy and can keep up with the other players in the group. Thus, many times the Brute may have to go in a round earlier, which can lead to getting hit. The only two-character party I think can do decently with the Tinkerer is the Spellweaver. A Mindthief can be introduced as a vermling who can cause single-target damages. Lightning Bolt: 3 - this class suffers a bit for not having certain types of allies consistently at 2p. One of the reasons it has been placed in the B tier is because it hits its stride later on, especially at level 9, when you can do some serious damage. Music Note: 1 - this class, which is normally excellent, is pretty limited at 2p. But the glitch remains when it comes to her poor health. As a starting group, I'll go with Cragheart + Spellweaver. This is one of the major reasons why gamers enjoy it so much. The scoundrel is quick on its feet, it runs in, loots and would dash out before anyone could catch up. Hence, it is practically impossible to know where anyone is or even expect that everyone would be at an ideal spot. Heh, sorry about that. Also, the Brute does have some issues with scaling. Even at level 1, they bring enough AoE to clear rooms very quickly, and the group don't really have any weakness. It includes characters better than B, C, and D tier classes. As a supporter, 4 of your starting cards allow you to stun, wound, poison et cetera and help your team deal out the damage more effectively. At the beginning of the game, you can choose from six characters: Cragheart, Mindthief, Spellweaver, Scoundrel, Brute and Tinkerer. As a Tinkerer, you have a 12 cards hand limit so you wouldnt get exhausted too easily. When playing a two-player game, take your time to think well before you make a class choice. This is because you are expected to reduce damage and shield at almost every scenario and using these cards gives you experience.