If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. This method is meant to work with clickables created via
.ariaClick() and may not work with clickables from other sources. Tip: Executes its contents after the given delay, inserting any output into the passage in its place. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Block widgets may access the contents they enclose via the _contents special variable. Returns the number of milliseconds that have passed since the current passage was rendered to the page. Creates a link that navigates forward to a previously visited passage. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. See the Save.onSave.add() method for its replacement. Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Passage display. Identical to calling .map().flat(). The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. Returns the variables from the active (present) moment. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. See the State API docs for more information. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Note: Circular references. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. You can use custom style markup or HTML to create the elements, and then target them with a query selector. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Note: Generates no output. Doing so allows interactions with the text to also trigger its <>. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. If you plan on using interactive macros within a loop you will likely need to use the. Request that the browser exit fullscreen mode. Use the Edit Story Stylesheet story editor menu item for styles. Determines whether outgoing passage transitions are enabled. [SugarCube 2.21.0] Two-dimensional arrays. : r/twinegames You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Deletes the specified on-load handler, returning true if the handler existed or false if not. Combining the <<set> and <<if> macros. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. The cycling options are populated via <> and/or <>. See the forget() function for its replacement. The argument string after converting all TwineScript syntax elements into their native JavaScript counterparts. Used to replace SugarCube's default UI. Deprecated: By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. Returns the first Unicode code point within the string. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. Triggered after the rendering of the incoming passage. Returns a reference to the current temporary variables store (equivalent to: State.temporary). Harlowe refers to these as "revision macros". In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. This setting has been deprecated and should no longer be used. The story metadata, like saves, is tied to the specific story it was generated with. Outputs a string representation of the result of the given expression. See the Dialog API docs for more information. In order of processing: (for reference, this also shows tasks and various special passages). Hello I'm sorry if this is a very noobish question, but i'm having a hard time understand arrays in general, so here goes. Does not modify the original. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. SimpleAudio API, AudioTrack API, and AudioList API. Before beginning, make sure that your Twine game is set up for the SugarCube format. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Deletes the audio track with the given track ID. Note: Those that want an expression are fairly straightforward, as you simply supply an expression. Loose URLs are imported concurrently, arrays of URLs . Most interactive elementse.g., passage links, interactive macros, etc.cannot be properly copied via <>. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Returns the number of moments within the past in-play history (past only). The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. The DOM macros do have a limitation that you should familiarize yourself with. Triggered after the displayi.e., outputof the incoming passage. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Normally, when both link and text arguments are accepted, the order is text then link. Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. The .hasData() method is generally more useful. When a new moment is created, SugarCube stores the playthrough state to session storage. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). Upon a successful match, the matching case will have its contents executed. Both of these features can be constructed in SugarCube, however, using macros like <> or by combining < > macros with DOM macros. Returns whether playback of the playlist has been paused. It is not a mechanism for moving data between stories. In general, you should not call this method directly. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. Gets or sets the track's volume level (default: 1). When used to set the mute state, returns a reference to the current AudioTrack instance for chaining. In SugarCube, they come in two types: story variables and temporary variables. Returns the number of times that members within the array pass the test implemented by the given predicate function. Note: Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. Deprecated: They are defined via the Template API. Caches an audio track for use by the other audio macros. Note: The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. . The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. For example: In general, you can group expressions into categories based on what kind of value they yield and/or what side effects they cause. [Sugarcube 2] Can someone please explain (or point to resources Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Note: Note: An array of discrete arguments parsed from the argument string. See Also: Additional timed executions may be chained via <>. Of the three Harlowe seems the most robusts, followed by SugarCube. Elements that are already part of the page, on the other hand, present no issues. The starting passage, the first passage displayed. Navigating back to a previous passage, for whatever reason, can be problematic. You will, very likely, never need to use State.top directly within your code. Prepends one or more members to the beginning of the base array and returns its new length. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Track event triggered when a fade completes normally. To do so, click on the name of your story in its main "story map" view. Outputs a string representation of the result of the given expression. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. For each iteration, it assigns the key/value pair of the associated entry in the collection to the iteration variables and then executes its contents. SugarCube. Twine1/Twee: Required. Generates no output. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. Note: If you want to change the font or color, then you'll need to change the styling of the macro-type class. Replacement patterns have the format {NAME}e.g., {identity}where NAME is the name of a property within either the l10nStrings object or, in a few cases, an object supplied locally where the string is usedthese instances will be commented. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. If necessary, you may also use multiple tags by switching from .includes() to .includesAny() in the above example. The story history contains moments (states) created during play. Returns a reference to the current AudioRunner instance for chaining. Arrays in Sugarcube have a built-in function that lets you delete elements from them by name. Returns an AudioRunner instance for the tracks matching the given selector. Evaluates the given expression and compares it to the value(s) within its <> children. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. Passage render. Warning: Repeatedly executes its contents after the given delay, inserting any output into the passage in its place. To avoid this problem, it's suggested that you use the separate argument form of the < > macro in Twine2as shown above. Does not modify the original. Note: See Guide: Media Passages for more information. Warning: The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Warning: See Config.macros.maxLoopIterations for more information. Returns a reference to the current AudioRunner instance for chaining. A set of opening and closing tagsi.e., defines the verbatim HTML markup. Returns the number of existing templates. See the .includesAny() method for its replacement. Functionally identical to <>. Note: Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). Note: See Config API for more information. It can be loaded manually by the player or automatically by the autoload feature, which can be configured to, upon start up, either load the autosave automatically or prompt the player about loading it. The story metadata store is not, and should not be used as, a replacement for saves. Shorthand for jQuery's .off() method applied to each of the audio elements. Twine 2 Editor Twine 2 Editor Story Listing Passages View Passages Story Formats Getting . Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Intended to allow authors to easily wrap their custom object types (a.k.a. Starts playback of the selected tracks and fades them from the specified volume level to 0 (silent) over the specified number of seconds. Renders and displays the active (present) moment's associated passage without adding a new moment to the history. Passage init. Returns the number of times that the passage with the given title occurred within the story history. Opens the built-in share dialog, which is populated from the StoryShare passage. Note: postdisplay tasks have been deprecated and should no longer be used. Several State API methods have moved to the new Engine API. Thus, all volume adjustments are ignored by the device, though muting should work normally. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Note: This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Returns the total number (count) of played moments within the extended past history (expired + past). . Opens the built-in settings dialog, which is populated from the Setting API. This is chiefly intended for use by add-ons/libraries. Warning: Note: To delete a watch, click the button next to its name in the watch panel. The default foreground and background colors are set here. See: This is not necessarily the same as the current state of the story: because moment creation is tied to passage navigation, changes that occur between one passage navigation and the next are not part of the current moment and will not be preserved by a moment until the next navigation, when the next moment is created. Normally, the values of its properties are automatically managed by their associated Settings dialog control. Note: Local event triggered on the typing wrapper when the typing of a section stops. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. This method has been deprecated and should no longer be used. Unused by SugarCube. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. Periods of ellipsis () signify data that is generated at compile time. Help with arrays in sugarcube 2. You can set the autosave to save either on every passage or only on certain passages. However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. The IFID (Interactive Fiction IDentifier) of the story, if any. Warning: Click the Formats button in the right sidebar of Twine. In Twine, a variable is a way of storing and acting on data of some sort. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Deprecated: For example, if a value "is" strictly the . In my version of Twine, the dialog box looks like this: In this dialog box, select the SugarCube alternative with the latest version number (SugarCube 2.x.x, the higher the numbers the better). Note: State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Essentially, a combination of < > and <>. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. prehistory tasks have been deprecated and should no longer be used. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Determines whether the autosave is created/updated when passages are displayed. Dialog API. predisplay tasks have been deprecated and should no longer be used. Values may be of most primitive types and some object types, see Supported Types for more information. Go to your Twine1/Twee installation directory and open the. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. Note: Returns the number of moments within the full in-play history (past + future). Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Note: The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. The State.display() methodformerly state.display()is no longer overridable, meaning it cannot be wrappede.g., the "StoryRegions" 3rd-party add-ons do this. Tip: Roughly equivalent to the :passagedisplay event. If no conditional expression is given, it is equivalent to specifying true. This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Returns a reference to the current AudioRunner instance for chaining. Returns the moment, relative to the top of the past in-play history (past only), at the, optional, offset. There are two main presentation formats for Twine 2.0 texts: Harlowe and Sugarcube. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). It would probably help if you were more specific as to your goal. Macro context objects contain the following data and method properties. Returns whether playback of the track has ended. And feedback from the folks over at the Twine Games Discord Server. Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. If its return value is falsy, the save is disallowed. Returns whether the specified key exists within the story metadata store. It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. ( 2021-12-20) Fixed an issue with the selected keyword in the <<cycle>> and <<listbox>> macros' <<option>> tags. Note: The Config API serves the same basic purpose. Does not affect script or stylesheet tagged passages, for Twine1/Twee. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Returns the string with its first Unicode code point converted to upper case, according to any locale-specific rules. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): See Also: A sort of simple Twine parser. However, due to a historical artifact, the arguments for the separate argument form of <> are in the reverse order (link then text). Note: Returns a reference to the current jQuery object for chaining. Gets or sets the playlist's volume mute state (default: false). An array is just like a pill container except it can only contain one item. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Note: Additionally, see the tagged stylesheet warning. Since it is possible to navigate the historyi.e., move backward and forward though the moments within the historyit may contain both past momentsi.e., moments that have been playedand future momentsi.e., moments that had been played, but have been rewound/undone, yet are still available to be restored. Note: Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. See the Localization guide for more information. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. Compilers supporting automatic creation of media passages: Warning (Twine2): This guide will detail how these features work. If no autosave exists, then the starting passage is rendered. See the :passagedisplay event for its replacement. The story history is a collection of moments. The handlers is passed two parameters, the save object to be processed and save operation details object. See Also: See Macro API for more information. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. The best example of an array is a pill container. Returns the AudioList instance with the given list ID, or null on failure. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Happens before the end of passage navigation. SugarCube 2.x - The current version of SugarCube. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. Opens the built-in jump to dialog, which is populated via the bookmark tag.