If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Only when manually modifying the values of settings object properties, outside of the controls, would you need to call this method. This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Tip: Executes its contents after the given delay, inserting any output into the passage in its place. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Block widgets may access the contents they enclose via the _contents special variable. Returns the number of milliseconds that have passed since the current passage was rendered to the page. Creates a link that navigates forward to a previously visited passage. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. See the Save.onSave.add() method for its replacement. Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. Passage display. Identical to calling .map().flat(). The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. Returns the variables from the active (present) moment. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. See the State API docs for more information. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. Note: Circular references. The equivalent SugarCube code works a bit differently: SugarCube does not terminate the parsing of the calling passage, so some care is required when calling <>. You can use custom style markup or HTML to create the elements, and then target them with a query selector. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Note: Generates no output. Doing so allows interactions with the text to also trigger its <>. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. If you plan on using interactive macros within a loop you will likely need to use the. Request that the browser exit fullscreen mode. Use the Edit Story Stylesheet story editor menu item for styles. Determines whether outgoing passage transitions are enabled. [SugarCube 2.21.0] Two-dimensional arrays. : r/twinegames You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Deletes the specified on-load handler, returning true if the handler existed or false if not. Combining the <<set> and <<if> macros. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. The cycling options are populated via <