i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Stacks multiplicatively with other armor reduction effects. The exceptions are: Accelerated Blast, which adds from the entire base damage. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Double Jump - Push jump twice to perform a second jump in mid-air. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. Can be obtained from transmututation Armor strip and DoT damage make Heat excellent for all factions across all activities. It's tough to top Viral in the current meta. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. unfortunately this right here is the problem with people. It's easy! A mod for +10% puncture would do absolutely nothing. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. that is pure and simple, OVERPOWERED! Full Out of the three i would say impact is the least important, unless you're fighting against corpus. Now. 14 Tenet Livia. Sourced from official drop table repository. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Only use this on a status primer. ((100 + 50) * 10 / 100 = 15). - At maximum 10 stacks enemy is stunned. are the mods that increase damage to certain enemy types worth it like expel corpus? The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Thanks! ok, and from your experience, when does a corrosive build become useless? Valve Corporation. Browse our network 9 Request. Toxin ignores Shields and doesn't get the same praise that Slash gets. At low levels, Heavy Gunners are several times tankier than Butchers. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Log In Sign Up. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. This is what i was intending to mean, i just didnt indicate it with so much detail. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. This weapon has impressively high base damage and slash damage. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. A +10% impact would do an additional 10 impact. Espaol - Latinoamrica (Spanish - Latin America). There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Blast is created by combining Heat and Cold. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). same with reload/fire rate mods. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Asked by It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. 310 Genshin Impact is a free-to-play action RPG developed and published by miHoYo. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. Whether you're a veteran of the Origin System or a brand new Tenno taking the first Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Sounds weird doesn't it? Gas is created by combining Heat and Toxin. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. with negative impact riven, you can make whipclaw to be slash-puncture only. even Gas and Magnetic was ok, not as fast, but probably due to not havingarmour reduction that corrosive has. Explain why my friend said not to get the Cernos bow cause it impact damage. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Only to then have the community complain that they want harder content. what point does it become 0?, like what level? When you use a puncture weapon against an armoured target you do more damage and vice versa. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. so, what does everyone think of this idea?, some constructive feedback would be nice. Recommended for use with weapons that have a higher Impact damage than other damage types. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Slash tiberon Grants a high burst of damage on certain enemies. Puncture is generally the better damage type since it only deals less damage to shields. Scaling armorbreaks the balance between damage types. This chance is doubled when the weapon's fire rate is below 2.5. This is even though Fulmin already has innate Electricity.). Tm ptee kaksinkertaisesti then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. Press J to jump to the feed. At 6000 ferrite armor, 100 Corrosive deals 29 damage. If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. (Half the damage of Puncture). However the dread is a weapon with mostly slash damage but do to its high overall crit damage it is still good against all factions. My proposed impact and puncture rework Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). That really sounds like IPS needs a more thorough and fundamental rework in that case. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. its the same reason you take toxin now (used to be gas/slash) for corpus. Sign up for a new account in our community. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. Radius increased to 6 meters at x10 stacks. In general, Viral is the strongest damage type. WARFRAME Wiki is a FANDOM Games Community. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. 0 coins. 2020 Digital Extremes Ltd. All rights reserved. Impact: Impact Damage is one of the three physical damage types. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Next: Warframe: A Complete Beginner's Guide. Like my question is are one type of stat more values than other? Puncture: Puncture Damage is one of the three physical damage types. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. These are the most common damage types. super heavy Slash weighted), but honestly they're still not very good. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. 4x multiplier is insane (not to mention it further overpowers melee). If you're a new player, we recommend Corrosive and Heat. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. The Synoid Helicor deals the most impact damage of the hammer-type weapons. Stacks indefinitely, but only ten stacks are shown at a time. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. r/Warframe. That's the issue. Most builds in Warframe take advantage of the Hunter Mods in some way. It would also ruin Hunter Munitions. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). Create an account to follow your favorite communities and start taking part in conversations. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. For example: Burston is 10 in each category. Icon I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. I thought that this was the principle idea behind having 3 seperate mod configurations with each weapon, no ? Similar goes for Impact. I think it increases all the physical attributes, but not the elemental ones. As above, you dont generally want to use them. Covering the hottest movie and TV topics that fans want. 1. Impact and Puncture are trash. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Sad too because I already lvled up some of them thinking I was going to need them. Sourced from official drop table repository. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. WARFRAME Wiki is a FANDOM Games Community. IPS: +50% The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. You rarely see Radiation used in high-level content except for status primers and niche builds. sooner or later, Slash will be nerffed againor become useless against enemies. Manage all your favorite fandoms in one place! Sign up for a new account in our community. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Armor and health scale with level, but Bleed is only stopped by health scaling. Search within r/Warframe. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Im sorry for the long post, im just trying to reply to everyone without double posting . *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Combined Element:+75%, Some ideas for the Bronze IPS mods: You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. . Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. And impact as a base element is good against shields. New player here. Has no effect on the other damage types, including elementals. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Naramon Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. That's because Corrosive has a +75% against Ferrite. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Slash only shows its mettle when armor levels get high. Each of these will have an elemental status tied to them. flux rifle might be another one I'd consider), then it gives a significant boost. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. New Movie News, Movie Trailers & upcoming Movie Reviews. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Only increases the Impact damage of rifles. Update 11: A new damage system was introduced along with new mods.